\section{Initial motivation}
BENNY SKRIVER

Getting too much help, e.g. in the form of a tutorial, can potentially ruin a game experience - especially if the game consists of puzzles that the player has to solve. People normally like solving puzzles on their own without having either the game or someone else dumbing it down or possibly solving it for them. How well does this approach apply in the context of understanding the rules of a fictive game universe and not only solving puzzles? 